I. Purchasing Your Equipment
A. “Sane Magic Prices”
“Mundane items” (non-magical items) follow the prices listed in the Player’s Handbook (or relevant WotC sourcebook). Magical items, on the other hand, require special treatment. Since not all magical items are created equal (even within the same rarity), we will be using Saidoro’s “Sane Magic Prices” to give some granularity to each item.
The following is one page from the guide. Click it or the lick beneath it to download and open the file:
It’s possible to reskin items for the same price. For example, if you’d rather have a “Mace of Wounding” instead of a “Sword of Wounding” (for 2,000g), just contact the DM.
[Dungeon Master’s Note: Players who successfully completed Mission 9: House on Haunted Hill have an additional option for purchasing equipment: the Red Wizards at Rose Keep. Mechanically, this means that the Discerning Merchant’s Price Guide is ALSO available for use. However, players must choose between using only one purchasing guide or the other; they cannot mix and match for best results. (In comparison, the Discerning Merchant’s Price Guide often prices magical equipment more cheaply, but consumables more expensive.) The Discerning Merchant’s Price Guide is not a free resource; contact the DM if you wish to use it.]
B. Individually-Assessed Items
For the time being, objects not appearing in the “Sane Magical Prices” guide (because they appear in other sources) are being individually assessed. (This may change in the future.) This includes homebrewed items specially-approved by the DM:
1. From WotC Sources
|Blasting Powder (EGW)||120 gp|
|Cloak of Billowing (XGtE)||250 gp|
|Cloak of Many Fashions (XGtE)||500 gp|
|Hat of Vermin (XGtE)||350 gp|
|Horn of Silent Alarm (XGtE)||300 gp|
|Insignia of Claws (HotDQ)||1000 gp|
|Pipe of Smoke Monsters (XGtE)||50 gp|
|Pole of Collapsing (XGtE)||55 gp|
|Staff of Birdcalls (XGtE)||70 gp|
|Tangler Grenade (WDMM)||960 gp|
Eldritch Claw Tattoo
Ghost Step Tattoo
as per scroll of same level
|Wand of Smiles / Frowns (XGtE)||60 gp|
2. From Third-Party Sources
|Arrow, Explosive:||100 gp||Arrow, Grapple:||100 gp|
|Arrow, Injection:||100 gp||Arrow, Switching||50 gp|
|Arrow, Torpedo:||100 gp||Jaheira’s Voice:|
This amulet can read the thoughts of its wearer and transform them into any spoken language the wearer knows. This effect works while the user is wild-shaped or polymorphed.
It does not allow the user to cast spells that require a verbal component.
|Instruction Manual (Tools):|
Choose a set of tools: (Artisans, Brewers, Tinkerer’s, etc.) You must spend at least a month of downtime studying this book.
As long as you have this book in your immediate possession, you gain proficiency with the associated tools.
|Cane of the Adder||1025 gp||1d6 piercing||2 lb.||Martial||(see below)|
|War Whip||2 gp||1d8 slashing||2 lb.||Martial||—|
|Smoke Bomb (Stage)||5 gp||1 lb.||Thrown|
C. Banned items
The following items from the Sane Magical Prices list are banned for being game unbalancing:
II. Crafting Your Own Equipment
A. Crafting Disciplines
As long as player characters have at least one tenday of uninterrupted time to work, and proficiency with the related tools, they can craft any number of (non-legendary) magical items that still fall within their wealth-by-level value. Players craft item types corresponding to their tools, in keeping with the list below:
- Smith’s tools: Armor, weapons, ammunition, metal gear and accessories
- Weaver’s tools: Cloaks, capes, robes, cloth gear, bags, and accessories
- Tinkerer’s tools: Trinkets, ammunition, clockwork
- Leatherworker’s tools: Leather armor, leather gear, bags, boots
- Jeweler’s tools: Rings, necklaces, gems, jeweled gear, amulets, gemcutting
- Alchemist’s tools: Potions/elixirs, acid vials/alchemist’s fire/and similar
- Cobbler’s tools: Boots
- Glassblower’s tools: Glasswork
- Herbalism kit: Antitoxin, potions
- Poisoner’s kit: Poison
- Potter’s tools: Pottery, ceramics
Items crafted by players can be done at 20% discount off the customary stated prices. (However, if the players plan to sell their craftsmanship and turn a profit, it may take some time to find an appropriate buyer.)
Players must still follow all other applicable rules for equipment (for example, regardless of how much they craft, they may only carry 1/3 of total character wealth in consumables).
B. Crafting Scrolls
Scrolls are unique items and must be crafted as per adjusted rules for “Scribing a Spell Scroll” from Xanather’s Guide to Everything.
Scribing a spell scroll first requires expending an amount of gold equal to the value of the scroll as per current pricing guides (reproduced in the table below for convenience.) In addition, the character must have proficiency in the Arcana skill and must provide any unusual material components required for the casting of the spell. Moreover, the character must have the spell prepared, or it must be among the character’s known spells, in order to scribe a scroll of that spell. If the scribed spell is a cantrip, the version on the scroll works as if the caster were 1st level.
|Scroll Level||Value||Scroll Level||Value|
|0||10 gp||5||640 gp|
|1||60 gp||6||1280 gp|
|2||120 gp||7||2560 gp|
|3||200 gp||8||5120 gp|
|4||320 gp||9||10240 gp|
C. Current Party Discounts
Thanks to the tool proficiencies of the current adventurers, members enjoy the following discounts during downtime, thanks to their party members crafting in their off time:
- 20% off all potions and antitoxins, thanks to Rock-in-Water (herbalist kit)
- 20% off all poisons, thanks to Charli Adder (poisoner’s kit)
- 20% off all armor, weapons, ammunition, “metal gear,” thanks to Jasper (smith’s tools)
- 20% off all boots, thanks to Jasper (cobbler’s tools)
- 20% off all UA Tattoos, thanks to Alexis (calligrapher’s tools)
- 20% off all Cleric spell scrolls, thanks to Asura (proficiency in Arcana)
- 20% off all Druid spell scrolls, thanks to Rock (proficiency in Arcana)
- 20% off all Warlock spell scrolls, thanks to Alexis (proficiency in Arcana)
- 20% off all Wizard spell scrolls, thanks to Alston (proficiency in Arcana)